LEFT 4 DEAD
Lose the Thumb: Creating Left 4 Dead's Box Art
April 9, 2009 - Jeremy Bennett
Hello. My name is Jeremy Bennett, and I'm an artist at Valve. Most gamers only ever get to see the finished product of a game cover, so we thought some of you might find it interesting to hear the process that led to Left 4 Dead's final art. As you'll see, there were quite a few attempts along the way, all of them eventually abandoned. Continued...
A Match Made In Zombie Heaven
April 1, 2009 - Zoid Kirsch
In a recent update for L4D on the PC, we provided the option for players to choose between starting a game on an Official server or the Best Available. This is just the first step in giving players control over what servers they play on and the type of experience they have.
Continued...
Building a Better Apocalypse
March 25, 2009 - Chet Faliszek
We recently updated the PC version of Left 4 Dead with some exploit fixes and Versus balancing. We are going to be releasing another small update shortly that contains some server issue fixes and one small, but very large, gameplay adjustment. We have made a change to the melee mechanic in Versus and the soon-to-be-released Survival Mode. Continued...
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